I'm a doctor, not a mechanic
Comments
From Unreal Wiki, The Unreal Engine Documentation Site
Comments are a way of inserting text into UnrealScript code to remind yourself of what the code is doing, or to give a summary of the code file. Comments will be ignored by the compiler, so they can also be used to temporarily 'disable' a line of text.
Anything on a line after the special comment symbol // is a comment. For example, many official Unreal Tournament files have headers such as this:
//=============================================================================
// A sticky note. Level designers can place these in the level and then
// view them as a batch in the error/warnings window.
//=============================================================================
class Note extends Actor
placeable
native;
#exec Texture Import File=Textures\Note.pcx Name=S_Note Mips=Off MASKED=1
var() string Text;
To disable a line of text, simple insert the // before it, like this:
simulated function ShaderAction( Shader sh )
{
//log("ShaderAction " $ sh );
switch( MatTriggerAction )
{
case MTA_SwapShaderSpecular:
sh.Specular = SwapMaterialA;
break;
}
}
