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Legacy:Actor/Structs

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UT2003 :: Object >> Actor (Structs)

See Built-In Struct for more (and probably more useful) structs that can be used in Actor classes.

Contents

ActorRenderDataPtr

struct ActorRenderDataPtr { var pointer Ptr; };

AnimRep

Animation replication (can be used to replicate channel 0 anims for dumb proxies)

struct AnimRep
{
        var name AnimSequence; 
        var bool bAnimLoop;   
        var byte AnimRate;            // note that with compression, max replicated animrate is 4.0
        var byte AnimFrame;
        var byte TweenRate;           // note that with compression, max replicated tweentime is 4 seconds
};

BatchReference

struct BatchReference
{
        var int       BatchIndex,
                        ElementIndex;
};

KBVect

Used to avoid compression.

struct KRBVec
{
        var float     X, Y, Z;
};

KRigidBodyState

struct KRigidBodyState
{
        var KRBVec     Position;
        var Quat      Quaternion;
        var KRBVec     LinVel;
        var KRBVec     AngVel;
};

LightRenderDataPtr

struct LightRenderDataPtr { var pointer Ptr; };

PointRegion

Identifies a unique convex volume in the world.

struct PointRegion
{
        var zoneinfo Zone;       // Zone.
        var int      iLeaf;      // Bsp leaf.
        var byte     ZoneNumber; // Zone number.
};

ProjectorRenderInfoPtr

struct ProjectorRenderInfoPtr { var pointer Ptr; };      // Hack to to fool C++ header generation...

StaticMeshProjectorRenderInfoPtr

struct StaticMeshProjectorRenderInfoPtr { var pointer Ptr; };
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