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Legacy:ReachSpec

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UT2004 :: Object >> ReachSpec (Package: Engine)

A ReachSpec contains information about the direct path connection between two NavigationPoints. UnrealEd's path lines are a graphical representation of all ReachSpecs in the map.

In UT this class does not have any UnrealScript interface.

Properties

int Distance 
NavigationPoint Start (const) 
NavigationPoint at start of this path.
NavigationPoint End (const) 
NavigationPoint at endpoint of this path. (next waypoint or goal)
int CollisionRadius 
int CollisionHeight 
int reachFlags 

A combination of EReachSpecFlags constants as defined in UnPath.h:

enum EReachSpecFlags
{
        R_WALK = 1,    //walking required
        R_FLY = 2,   //flying required 
        R_SWIM = 4,  //swimming required
        R_JUMP = 8,   // jumping required
        R_DOOR = 16,
        R_SPECIAL = 32,
        R_LADDER = 64,
        R_PROSCRIBED = 128,
        R_FORCED = 256,
        R_PLAYERONLY = 512
};

Note that these enum names are not accessible from within UnrealScript.

int MaxLandingVelocity 
byte bPruned 
bool bForced 

Related Topics

  • Controller class – contains functions for finding paths based on the existing navigation network
  • Bot Pathing
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