Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Legacy:RegularEngine/RegularGRI
From Unreal Wiki, The Unreal Engine Documentation Site
RegularGRI holds the game level information which is extended to the campaign level by saving the state of the maps/campaign to the config file.
UT2004 :: GameReplicationInfo >> RegularGRI
class RegularGRI extends GameReplicationInfo
config(RegularEngineData);
struct GameMap {
var string MapName;
var string Descript;
var int TeamIndex;
};
var config int MaxMapNumber;
var config GameMap TeamAMaps[9];
var config GameMap TeamBMaps[9];
replication
{
// Things Server should send to client
reliable if ( bNetDirty && (Role == ROLE_Authority) )
TeamAMaps, TeamBMaps, RewardMap, ResetCampaign;
}
simulated function RewardMap(int TeamIndex, string MapName) {
local int i;
for(i=0;i<MaxMapNumber;i++) {
if(TeamAMaps[i].MapName ~= MapName) {TeamAMaps[i].TeamIndex=TeamIndex;}
if(TeamBMaps[i].MapName ~= MapName) {TeamBMaps[i].TeamIndex=TeamIndex;}
}
SaveConfig();
}
simulated function ResetCampaign() {
local int i;
for(i=0;i<MaxMapNumber;i++) {
TeamAMaps[i].TeamIndex=0;
TeamBMaps[i].TeamIndex=1;
}
SaveConfig();
}
defaultproperties {
TeamAMaps[0]=(MapName="DM-Antalus",Descript="",TeamIndex=0)
TeamAMaps[1]=(MapName="DM-Asbestos",Descript="",TeamIndex=0)
TeamAMaps[2]=(MapName="DM-Compressed",Descript="",TeamIndex=0)
TeamAMaps[3]=(MapName="DM-Corrugation",Descript="",TeamIndex=0)
TeamAMaps[4]=(MapName="DM-Curse4",Descript="",TeamIndex=0)
TeamBMaps[0]=(MapName="DM-Deck17",Descript="",TeamIndex=1)
TeamBMaps[1]=(MapName="DM-Flux2",Descript="",TeamIndex=1)
TeamBMaps[2]=(MapName="DM-Gael",Descript="",TeamIndex=1)
TeamBMaps[3]=(MapName="DM-Gestalt",Descript="",TeamIndex=1)
TeamBMaps[4]=(MapName="DM-Goliath",Descript="",TeamIndex=1)
MaxMapNumber=5
}
