My program doesn't have bugs. It just develops random features.
Legacy:Translocator
From Unreal Wiki, The Unreal Engine Documentation Site
Ticklemonster:
It looked like you may have some question as to whether an arena can support a translocator, so I hope you don't mind me putting this in here.
//================================================================================
// ZarkArena mod for Zark Assault Rifle. By {BL}Ticklemonster
// Thank you {KzK}Ace and {BL}GypsyAngel
//================================================================================
class ZarkArena extends Arena;
function ModifyPlayer(Pawn Other)
{
DeathMatchPlus(Level.Game).GiveWeapon(Other,"ZarkRifle199v2.AssaultRifle");
if ( NextMutator != None )
NextMutator.ModifyPlayer(Other);
}
function bool CheckReplacement (Actor Other, out byte bSuperRelevant)
{
if ( Other.IsA('TournamentHealth') || Other.IsA('UT_ShieldBelt') || Other.IsA('Armor2') || Other.IsA('ThighPads') || Other.IsA('UT_invisibility') || Other.IsA('UDamage') )
{
return False;
}
return Super.CheckReplacement(Other,bSuperRelevant);
}
function bool AlwaysKeep(Actor Other)
{
local bool bTemp;
if ( Other.IsA('Translocator'))
return true;
}
defaultproperties
{
WeaponName=AssaultRifle
AmmoName=BulletBox199
WeaponString="ZarkRifle199v2.AssaultRifle"
AmmoString="ZarkRifle199v2.BulletBox199"
DefaultWeapon=Class'ZarkRifle199v2.AssaultRifle'
}
I came here seeking information on enhanced items, and why it is that I can't compile the redeemer2k3 now that I made some slight tweaks to it. I keep getting told that SUPERCLASS ENHANCEDPROJECTILE OF CLASS R2K3_WARSHELL NOT FOUND. Haven't found an answer yet, but anyway, there's the translocatorfied arena mute.
