I love the smell of UnrealEd crashing in the morning. – tarquin
Legacy:VitalOverdose/ExampleFlares
From Unreal Wiki, The Unreal Engine Documentation Site
A custom Emitter actor for UT2004
Contents |
Overview
Thes are some examples of flares to use with the Inventoryflare.
The Ice Dragon
Here is a very nice blue shaded flare;-
defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter342
UseColorScale=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
UseVelocityScale=True
Acceleration=(Z=1500.000000)
ColorScale(0)=(Color=(B=255,G=255,R=128))
ColorScale(1)=(RelativeTime=0.500000,Color=(B=255,G=128))
ColorScale(2)=(RelativeTime=0.600000,Color=(B=255))
ColorScale(3)=(RelativeTime=1.000000,Color=(B=128,R=128))
MaxParticles=1
StartLocationRange=(Z=(Min=150.000000,Max=150.000000))
SpinsPerSecondRange=(X=(Min=-2.000000,Max=2.000000))
SizeScale(0)=(RelativeSize=2.000000)
SizeScale(1)=(RelativeTime=0.010000,RelativeSize=5.000000)
SizeScale(2)=(RelativeTime=0.100000,RelativeSize=3.000000)
SizeScale(3)=(RelativeTime=1.000000,RelativeSize=4.000000)
SizeScaleRepeats=20.000000
StartSizeRange=(X=(Min=200.000000,Max=200.000000),Y=(Min=200.000000,Max=200.000000),Z=(Min=200.000000,Max=200.000000))
InitialParticlesPerSecond=100.000000
Texture=Texture'ExplosionTex.Framed.exp2_framesP'
TextureUSubdivisions=2
TextureVSubdivisions=4
LifetimeRange=(Min=3.000000,Max=3.000000)
StartVelocityRange=(X=(Min=-250.000000,Max=250.000000),Y=(Min=-250.000000,Max=250.000000))
VelocityScale(1)=(RelativeTime=0.200000,RelativeVelocity=(X=2.000000,Y=2.000000,Z=0.250000))
VelocityScale(2)=(RelativeTime=0.500000,RelativeVelocity=(X=2.000000,Y=2.000000,Z=1.000000))
VelocityScale(3)=(RelativeTime=1.000000,RelativeVelocity=(X=1.000000,Y=1.000000,Z=2.000000))
End Object
Emitters(0)=SpriteEmitter'mylevel.InvFlare_Blue.SpriteEmitter342'
Begin Object Class=SpriteEmitter Name=SpriteEmitter343
UseColorScale=True
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(B=255,G=255,R=128))
ColorScale(1)=(RelativeTime=0.500000,Color=(B=255,G=128,R=128))
ColorScale(2)=(RelativeTime=1.000000,Color=(B=160))
MaxParticles=100
AddLocationFromOtherEmitter=0
StartSpinRange=(X=(Min=0.250000,Max=0.250000))
SizeScale(1)=(RelativeTime=0.100000,RelativeSize=2.000000)
SizeScale(2)=(RelativeTime=0.500000,RelativeSize=3.000000)
SizeScale(3)=(RelativeTime=1.000000,RelativeSize=0.100000)
InitialParticlesPerSecond=35.000000
Texture=Texture'EpicParticles.Flares.SoftFlare'
LifetimeRange=(Min=0.500000,Max=1.000000)
StartVelocityRange=(X=(Min=-50.000000,Max=50.000000),Y=(Min=-50.000000,Max=50.000000))
End Object
Emitters(1)=SpriteEmitter'MyLevel.InvFlare_Blue.SpriteEmitter343'
Begin Object Class=SpriteEmitter Name=SpriteEmitter344
UseColorScale=True
FadeOut=True
RespawnDeadParticles=False
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseVelocityScale=True
ColorScale(0)=(Color=(B=255,G=255,R=255))
ColorScale(1)=(RelativeTime=0.200000,Color=(B=255,G=128,R=128))
ColorScale(2)=(RelativeTime=0.500000,Color=(B=255))
ColorScale(3)=(RelativeTime=1.000000,Color=(B=128,R=128))
MaxParticles=8
AddLocationFromOtherEmitter=0
SizeScale(1)=(RelativeTime=0.100000,RelativeSize=2.500000)
SizeScale(2)=(RelativeTime=0.850000,RelativeSize=2.500000)
SizeScale(3)=(RelativeTime=1.000000,RelativeSize=0.100000)
StartSizeRange=(X=(Min=50.000000),Y=(Min=50.000000),Z=(Min=50.000000))
InitialParticlesPerSecond=100.000000
Texture=Texture'EpicParticles.Flares.FlashFlare1'
LifetimeRange=(Min=3.000000,Max=3.000000)
InitialDelayRange=(Min=3.000000,Max=3.000000)
StartVelocityRange=(X=(Min=-1000.000000,Max=1000.000000),Y=(Min=-1000.000000,Max=1000.000000),Z=(Min=25.000000,Max=50.000000)
)
VelocityScale(1)=(RelativeTime=0.100000,RelativeVelocity=(X=20.000000,Y=20.000000,Z=20.000000))
VelocityScale(2)=(RelativeTime=0.200000,RelativeVelocity=(X=5.000000,Y=5.000000,Z=-50.000000))
VelocityScale(3)=(RelativeTime=1.000000,RelativeVelocity=(X=1.000000,Y=1.000000,Z=-100.000000))
End Object
Emitters(2)=SpriteEmitter'MyLevel.InvFlare_Blue.SpriteEmitter344'
Begin Object Class=SpriteEmitter Name=SpriteEmitter345
UseDirectionAs=PTDU_Normal
UseColorScale=True
FadeOut=True
RespawnDeadParticles=False
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
ColorScale(0)=(Color=(B=255,G=255,R=128))
ColorScale(1)=(RelativeTime=0.600000,Color=(B=255))
ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,R=128))
MaxParticles=3
AddLocationFromOtherEmitter=0
SizeScale(1)=(RelativeTime=0.100000,RelativeSize=5.000000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=10.000000)
Texture=Texture'AW-2004Particles.Energy.AirBlast'
LifetimeRange=(Min=0.100000,Max=0.250000)
InitialDelayRange=(Min=3.000000,Max=3.000000)
End Object
Emitters(3)=SpriteEmitter'MyLevel.InvFlare_Blue.SpriteEmitter345'
Begin Object Class=SpriteEmitter Name=SpriteEmitter346
UseColorScale=True
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
ColorScale(0)=(Color=(B=255,G=255,R=128))
ColorScale(1)=(RelativeTime=0.200000,Color=(B=128,R=128))
ColorScale(2)=(RelativeTime=0.500000,Color=(B=255,G=128))
ColorScale(3)=(RelativeTime=1.000000,Color=(B=64))
ColorScaleRepeats=10.000000
MaxParticles=150
AddLocationFromOtherEmitter=2
SpinsPerSecondRange=(X=(Min=-2.000000,Max=2.000000))
SizeScale(1)=(RelativeTime=0.100000,RelativeSize=2.000000)
SizeScale(2)=(RelativeTime=0.500000,RelativeSize=3.000000)
SizeScale(3)=(RelativeTime=1.000000,RelativeSize=0.100000)
InitialParticlesPerSecond=75.000000
Texture=Texture'EpicParticles.Flares.SoftFlare'
LifetimeRange=(Min=3.000000,Max=3.000000)
InitialDelayRange=(Min=3.250000,Max=3.250000)
End Object
Emitters(4)=SpriteEmitter'MyLevel.InvFlare_Blue.SpriteEmitter346'
}
defaultproperties
{
bNoDelete=False
RemoteRole=ROLE_SimulatedProxy
}
Related
- Emitter
- SFX VecTeleporting
- SFX PawnTeleporting
- SFX Triggering
- SFX Painful
- SFX MonsterSpawning
- SFX Healing
- SFX Ejecting
