My program doesn't have bugs. It just develops random features.
UE2:WeaponAttachment (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> InventoryAttachment >> WeaponAttachment |
Contents |
- Package:
- Engine
- No known subclasses.
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Properties
bAutoFire
Type: bool
When set to true.. begin auto fire sequence (used to play looping anims)
FiringMode
Type: name
replicated to identify what type of firing/reload animations to play
FiringSpeed
Type: float
Default value: 1.0
FlashCount
Type: byte
when incremented, draw muzzle flash for current frame
Default values
| Property | Value |
|---|---|
| bActorShadows | True |
| bReplicateInstigator | True |
Events
ThirdPersonEffects
simulated event ThirdPersonEffects ()
