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UE3:SceneCaptureCubeMapActor (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> SceneCaptureActor >> SceneCaptureCubeMapActor |
Contents |
- Package:
- Engine
- No known subclasses.
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
SceneCaptureCubeMapActor
Place this actor in the level iot capture it to a cube map render target texture. Uses a Cube map scene capture component
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
CubeMaterialInst
Type: MaterialInstanceConstant
Modifiers: transient
material instance used to apply the target texture to the static mesh
StaticMesh
Type: StaticMeshComponent
Modifiers: const
for visualizing the cube capture
Default value: StaticMeshComponent'StaticMeshComponent0'
Default values
Subobjects
SceneCaptureCubeMapComponent0
Class: Engine.SceneCaptureCubeMapComponent
No new values.
StaticMeshComponent0
Class: Engine.StaticMeshComponent
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| bAcceptsLights | False | ||||||||
| CastShadow | False | ||||||||
| CollideActors | False | ||||||||
| HiddenGame | True | ||||||||
| Scale3D |
|
||||||||
| StaticMesh | StaticMesh'EditorMeshes.TexPropSphere' |
